Presents...
THE PORRIDGE WARS:
BLOCKADE RUN!
The Breakout from Oophakrik
From their outset in 1070, the Porridge Wars had run
non-stop, with Dwarf Clan battling Dwarf Clan over the best way to eat
their breakfast porridge. Things had only become more confusing since
the beginning, with new factions springing up in support of their own ideals,
whether they be based on temperature, toppings, or, in the case of the
renegade "9 Days Old" faction, runniness.
In 1079 the Hot Porridge Dwarves made a raid up the Oophakrik
River. Their target was an important port in alliance with the Cold
Porridge Dwarves. Their raid successful, the Hot Porridge Dwarves
were returning to the open seas when they ran into a blockade near the
mouth of the River. With pursuit close behind, they had no choice
but to run the blockade...
The
Hot Porridge Fleet at the beginning of the action.
The raiders had two Dagmar Class Ironclads, and a single
Monitor Class. Leading the flotilla was a newly constructed Ram,
with a single forward-facing cannon and a sturdy hull. Finally, just
under the surface, they had an Orca class sub.
Facing
them were two redoubts and some enemy ironclads.
The Cold Porridge Dwarves had two redoubts; one on an
island bisecting the river, and the other on the banks overlooking.
They also had three ironclads of their own - One Dagmar class and two Monocle
Class.
The
Hot Porridge fleet steams ahead!
A
Cold Porridge Monocle chugs out to meet the foe!
The blockading force began to lob in shots from long
range from their batteries and their vessels, which were moving to block
the narrow straights around the island. Many of their initial shots
fell short or did little damage, however, of greater danger was a new minefield,
placed overnight by the defenders!
The
ram tries to sink the mine with cannon fire.
Intimidated by the freely floating mines, the Hot Porridge
Fleet commander signaled his commanders to slow their engines and attempt
to take the mines out with ordnance fire. Much ball and powder was
spent to this effect, but in the end, only a single mine was destroyed,
and the rest, floating on the current, moved closer...
Confusion
ensues!
The Cold Porridge Ironclads churned ahead, intent on
blocking the passages around the island with their bulk. The range
had closed, and round shot was easily finding its target for both sides.
Meanwhile, its belly just missing the riverbed by scant few feet, the Hot
Porridge Orca drove forward, intent on getting to point blank range before
launching its deadly torpedoes.
Deadly
close-range action!
The Hot Porridge Ram was taking the brunt of the enemy's
attention, with ball after ball smashing into its hull. It was heavily
armored, but structure was beginning to buckle.
The
conflict converges in front of the island.
Although the Ram was taking a beating, the Ironclad it
was facing was faring worse. It had just taken a hit from two large
torpedoes from the lurking Orca, and more cannon fire from the Ram and
elsewhere. It's hull breached just below the waterline, it was taking
on water and was beginning to sink. It's crew, hoping to board and
take the Ram, began to surge on deck, but many of them were stopped when
a ball penetrated the turret, the blast stunning them senseless for the
moment.
Hot
ramming action!
In the smoke and confusion, several ships, steaming at
full speed towards the action near the island, all of a sudden found themselves
in the midst of a massive collision! The sturdy hulls of the metal-clad
ships suffered little damage from the impact, but the salvoes of cannon
fire that followed dealt death to several ships!
The Ram sank, as did the Monocle Ironclad that had just
rammed it. The Cold Porridge ironclad that was already sinking was
holed again. With water rushing in, it plunged beneath the depths
without further ado, taking all here crew with her. At that point,
the Orca was trying to skim underneath the ironclad, but was caught by
its bulk as it sank beneath the waves, crushing it and killing all aboard.
There would be many Dwarven Ladies and Lasses pulling at their beards that
night in grief!
A
close range shelling!
The Cold Porridge fleet was devastated, but the Hot Porridge
fleet was also damaged, with almost half of her ships sitting on the bottom
of the Oophakrik. They had to brave the gunfire of the Cold Porridge
batteries if they were t make it through to the open seas beyond.
One of the captains noticed that there was a blind spot in the batteries'
arcs of fire, but the bombard would have to be silenced first. While
one of the surviving Dagmars closed and opened fire on the bombard, the
Monocle chugged ahead until it was just off shore of the central island,
where it began to pour point blank fire into the defenders. The Cold
Porridge Dwarves attempted to sally forth and board the ironclad, but they
did not get very far. The battery was silenced, and the surviving
Hot Porridge ironclads were able to set out to sea.
This blockade run scenario is a
good one if you don't have a lot of space. We were limited to a 4'x8'
table for this game. This would be a difficult size to run a game
with sailing ships, but with ironclads and subs, it was perfect!
The action was incredibly fast, and we played to a conclusion in just over
two hours. With everyone running a single ship, we had 8 people playing,
and 4 of them had never played before.
Ironclads are a great way to teach new players the rules.
You don't have to worry about the wind, you seldom need crew figures, and
magic is all but nonexistent (because you have to be on deck to cast a
spell, and it would take a pretty gutsy Navigator to go on deck during
an ironclad duel!).
As always, our thanks to Mangrove Games for letting us
use their table space!
Information on the Porridge Wars
Copyright 1999 by Flagship Games
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