
Colonial
Warfare
at its Best!
Rampant Colonialism! (RC! for short) was designed to
allow you, the wargamer, to recreate colonial engagements both real and
fictional with miniature figures. While these rules were written
with 15mm figures in mind, there are just as well used with 20mm and 25mm
figures. The period covered by these rules includes the French and
Indian Wars through the late 19th Century, and even beyond into the early
20th Century for such conflicts as the Boxer Rebellion, and the African
and Middle Eastern theaters of World War I.
As with all of our rules, the focus is on fast, fun game
play. We have striven to have realism without bogging the game down
with too many rules, the "feel" of play being more important than burdensome
mechanics. And our familiar, easy-to-find-and-read charts help speed
up game play.
When first written, RC! was intended to be a one-figure-equals-one-man
kind of game. As time went on, however, it was discoverd that all
it takes is a little imagination to recreat larger engagements with a larger
figure sacle. For example, the rule book contains a scenario for
refighting Rorke's Drift at a 1:3 scale. This is still suitable for
an exciting "grand skirmish" level game, and allows one to recreate the
battle without having to have 1000+ figures. Even larger scale battles,
such as 1:20, can be recreated. All it takes is a little imagination
and the RC! rules!
Rampant Colonialism can be played with two or more
players, and in fact makes a great multi-player game. Each side is
organized into a number of units, and optional command and control rules
have been provided to maintain a chain of command for issuing and receiving
orders. Individual models are also used, and include officers/leaders,
NCO's, sharp shooters and heroic individuals. During a turn, a unit
may move, fire and/or engage in melee with the enemy. All combat
is resolved with the use of a ten-sided die.
The weapon chart covers everything from black powder muzzle-loaders through magazine-fed rifles using smokeless powder. There are also rules for cannon (both muzzle and breach loading) and machine guns.
A typical game of Rampant Colonialism pits a colonial
force, such as those of Britain or France, against a horde of natives,
whether they be Zulus, Pathans, Boxers, etc. However, the fun doesn't
have to stop there! These rules will also work for playing engagements
which were part of the larger conflicts of the period, and you will even
find they work when two "civilized", or European-styled armies, fight against
one another. A good example of this would be the American War of
Independence, the army lists for which will soon be available on this web
page!
The lists in the book include:
Glad you asked! We just happen to have some pictures from some play tests. Just click on one of the links below!
A WWI Adventure in the Middle East, featuring the Kaiser's dreaded Terror Weapon!
The Mad Mullah tries to take the Khyber!
The Incident at Wei-Hai-Wei
(Boxer Rebellion, 1900)!